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Quake 4 plot
Quake 4 plot




quake 4 plot

Since Badger Squad are missing their medic, Sgt. Enter the room and you will find Sergeant Miller who has an injured marine. This is Private Kovitch's squad, Badger Squad. Once it is dead, go down the corridor, turn left and follow the path until you get to where the Grunt attacked you from and you will find a door.Īs you enter, you will see some marines dispatching a Strogg unit. It will then run around the corner at the end of the corridor. Progress slowly and retreat once it emerges. Be careful, as when you go down the corridor, a Grunt will punch through the piping and try to attack you. You will catch a glimpse of something running round the corner at the end. There will also be machine gun clips and health packs lying around.įollow him through the door and you will come to a long narrow corridor with piping along the left side. He will ask you to help him find his squad. The marine being attacked, Private Kovitch of Badger squad, however, will kill the Grunt himself. They do have machine guns mounted on their shoulders that they use on occasion though. Grunts are ape-like in appearance and prefer charging you and using melee attacks. Once they are dead, use the door and you will see a Grunt attacking a marine on the floor. Turn left and as you approach the door on the right, a Light Guard and Machine Gun Guard will enter the room and attack you.

quake 4 plot

As soon as you've picked them up, you will be attacked by another Strogg Light Guard. If you are going for the Blaster Master achievement, then DO NOT fire the machine gun even once.

quake 4 plot

Follow in the direction that the Strogg went, and you will come across some armour and a machine-gun. There is nothing you can do, this event is scripted. Take that turn and go through the door.Īs you enter, you will see a marine being dragged off by a Strogg unit. You will find a box with health packs inside just past a turning for a door. Once the enemies are dead, continue to the top-right corner of the room and follow the corridor. Go over to the right side where another marine, Private Dees, will provide you with supporting fire. Once you continue on into the room, some more will attack from the right. One guard will jump in front of Private Wess, whilst another will enter the room from the doorway opposite. Light Guards are equipped with Blasters and are grey in colour, whereas Machine Gun Guards are red, and Shotgun guards are yellow. Guards are the weakest Strogg units and come in three forms: Light Guard, Machine Gun Guard, and Shotgun Guard. Once you enter the second room, you will be attacked by a group of Strogg Light Guards. If it is too dark inside for you to see well, then pressing Y will activate the flashlight on your Blaster. Follow this and you will find Private Wess of Badger Squad. To the right of Anderson is a walkway with red railings. They can usually be persuaded to do so by "talking" to them enough, though. Unfortunately, this threshold does not appear to be consistent, with some medics not healing you even if you are an inch from death. For future reference, when you lose HP, medics will restore your HP once it is below a certain threshold. This is Sergeant Morris of Rhino Squad, and he will give you your first objective: regroup with the rest of Rhino Squad.Ĭontinue on and you will find Medic Anderson who is attending another wounded marine, and he will restore your HP. Once you take control of Kane, turn right and you will see a marine kneeling down by a laptop and some crates. who promptly gets hit by enemy fire and dies. You will start the game being pulled to safety from the wreckage of your crashed dropship by a fellow marine. You should only attempt this achievement on Private difficulty. You will obtain the machine gun in this level, and if you have Auto Weapon Switch turned on, then you can accidentally fire the machine gun without meaning to if you run over it whilst firing at enemies. Just make sure you have set Auto Weapon Switch to off, otherwise you will switch weapons when you run over a weapon pick-up. In the first level, you will start off only with your Blaster, and you will only encounter weak enemies, thus making it ideal to earn the Blaster Master achievement. The first act consists of locating the rest of your squad and securing a landing for the USS Hannibal before launching an attack against the Tetranode. The first act starts off substantially easier than the rest of the game and allows you to get a feel for combat before thrusting you into the deep end.






Quake 4 plot